Author: random515
Title: Bungie "Bending The Xbox As Far As It'll Bend" With Halo: Reach
Posted: Saturday, January 23, 2010 at 5:30 am
Graphics are an important part of games, and becoming increasingly more important with developing technology and in the wake of graphically impressive games like Uncharted 2, Assassin’s Creed 2 and Modern Warfare 2 (2009 really was a year of twos, wasn’t it?). Apparently not wanting to be behind the times, Halo developers Bungie have revealed in an interview with Edge that for Halo: Reach they are “bending the Xbox as far as it’ll bend.”
“We are… taking every advantage of everything on the CPU and GPU, and every bit of memory in order to produce the look of Reach beyond anything of Halo 3,” said the game’s creative director, Marcus Lehto. “We're pushing it as far as we can go. With every iteration we understand what more we can exploit with the hardware.”
AI is arguably even more important than graphics when it comes to realism, and producing accurate, realistic AI is one of the biggest challenges for developers. As such, it’s something Bungie has put a lot of effort into:
“The A.I. system is super robust, and is taken for granted as a rich simulation,” said Bungie’s community director, Brian Jarrard. “A lot of people don't necessarily appreciate how much of a difference that makes in their experience, the fact that everything is simulated, nothing is bolted down. You can throw a grenade in a room and it's all physically simulated. Even in our giant environments you see films in which someone will throw a grenade and it will send a Warthog flying through the air and it'll kill someone on the other side of the map. It’s one of those things which is so hard and complicated to do, but it's just underlying the whole game. It's kind of delightful that people don't appreciate how hard that stuff is to make.”
- By Ira Herbold
That's good that they're pushing it with graphics, since consoles are the only really affordable way to get that level of quality. As for AI, I doubt that it will become perfect anytime soon. After all, it must be very hard to develop and code the individual responses to a wide variety of stimuli.
By: TacticsTrap on Monday, January 25, 2010 at 7:43 pm |
well i've actually tried (and failed, it was dumb as a rock) to code A.I. and that was the dead end that im currently stalled at for game creation